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This behavior has led to a number of well-known bugs that can be turned to the player's advantage, many of which need to be exploited to complete fan-made levels. Supaplex is the first BD-like game that isn't fully grid-based: while the playing field is an obvious grid, the objects do not "snap" from one grid position to another, but can be halfway or "in between" grid positions. Red disks can be carried and dropped when convenient, exploding seconds after. Yellow disks do not fall, can be pushed in any direction, and explode when the trigger is hit. Orange disks work like rocks, but explode when hit or when falling. While most objects are identical to those in the original Boulder Dash, Supaplex introduces a variety of explosives (shaped as floppy disks) that the player must use. The game is very hard, but unlike many Boulder Dash-related games the difficulty comes from the puzzle design rather than from semi-responsive controls. If such a level is solved at a later time, a new level may be skipped instead. The levels must be played in order, however, the interface allows up to three levels to be skipped.
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It has more than one hundred levels to play. The game comes with 111 levels though many unofficial level sets have been released that greatly increase the available number of levels. Supaplex online DOS game is a side-scrolling tile-based puzzle game, which can be single-player or multiplayer. Though originally designed as a version of Boulder Dash that could fit onto a floppy disk, the designers abandoned this approach in order to create better graphics. Supaplex is a computer game created by Michael Stopp and Philip Jesperson of Dream Factory that is an extended clone of Boulder Dash.